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February 4, 2013

2/4/2013

So, during testing it was discovered that when I removed the extra references, a few not quite so extra references were removed as well. This had the wonderful effect of not displaying the game at all. Essentially, instead of displaying all those pretty screens that I’ve worked so hard on, it displayed only a single display of flashing colors. It’s kind of like what you might have seen on the older Atarii or NES games. You know those old systems that used cartridges? Well, if you didn’t push the cartridge in all the way, instead of getting the game, you’d get a flashing screen of colors. I’ve looked back through and determined which reference it was that was removed and put the bugger back in. I plan on testing it this week, and I should be sending it back for round 4 by Friday evening. There is a lesson to be learned here. I’ve been building my game on a system that didn’t have direct access to the XBox. This meant that I was testing my game on my PC, not on my XBox. When I tested this most recent release, it worked perfectly on my PC. Obviously the problem was only affecting the XBox version of the game. The lesson learned here is, always test the game on the target system before you publish. Now, please excuse me as I go slap myself around a bit for not already following that lesson.


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